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Past, Future and Requirements of Printed Electronics in the Games Sector

Mr Clemens Tuerck, Chief Electronic Game Developer
Ravensburger, Germany
 
 
This presentation was given at Printed Electronics Europe 2009 on Apr 07, 2009.
 

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Presentation Summary

  • Past experiences of combining paper board games with electronic components
  • Future plans of Ravensburger regarding electronics in games
  • Requirements for Printed Electronics in Games

Speaker Biography (Clemens Tuerck)

Clemens Tuerck studied Audiovisual Media at Stuttgart Media University and received his Dipl.-Ing. degree in 2002. During his course of studies, he worked as project manager and game developer on games for PC and Nintendo GameBoy. He joined Ravensburger in 2002 as project manager for board games, covering since then a great variety of family board game concepts. His main focus lies on combining (audiovisual) electronic components with board games. He led the development of semi-electronic board games like "King Arthur" (2003) and "Wer war's", which was awarded two important German Games awards in 2008 and performed extremely well in the German games market. Since 2008, Clemens Tuerck is part of the newly established innovations department. His focus lies on searching technologies which can enhance traditional board games.

Company Profile (Ravensburger Spieleverlag GmbH)

Ravensburger is one of the world's leading traditional games manufacturers and the No. 1 manufacturer within Germany. In the fragmented European market, Ravensburger is the No. 3 in traditional games market share, and derives over €200 Million net sales. This spans over 15 major territories east and west of the region, and also allows the company to be best placed to understand the needs and differences across these markets. Ravensburger coordinates game design for the worldwide market through its headquarter at Ravensburg, Germany, regarded as the global centre of excellence for games design & development. The product development is made up of a 60 strong team of product, graphic, packaging designers, design engineers and art directors, who deliver a multi-layered understanding in the fundamentals of social gameplay across all age groups. Complementing the internal development is the network of external inventor companies, inventors, scientists, designers, authors and illustrators.

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