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| 1. | INTRODUCTION |
| 1.1. | What are haptics? |
| 1.2. | Two sides to the industry: Tactile and kinaesthetic |
| 1.3. | Characterisation within this report |
| 1.4. | Haptic Technologies: A brief overview |
| 1.5. | How the sense of touch works |
| 1.6. | The potential value-adds from haptic feedback |
| 1.7. | Potential vs actual use of haptics |
| 1.8. | The old status quo: ERMs dominate |
| 1.9. | ERM motors are a difficult incumbent to replace |
| 1.10. | Recent changes: LRAs gain market share |
| 1.11. | The incumbents dominate for the foreseeable future |
| 1.12. | New markets provide the greatest opportunities |
| 1.13. | Emerging haptics find their niches |
| 1.14. | Quantifying the potential opportunity |
| 2. | HAPTICS TECHNOLOGIES |
| 2.1. | Types of Haptics Covered |
| 2.2. | Technology Benchmarking for Haptic Feedback |
| 2.3. | Technology Readiness and Adoption |
| 3. | ELECTROMAGNETIC HAPTIC ACTUATORS: ERMS, LRAS, VCMS AND EMERGING OPTIONS |
| 3.1. | Eccentric Rotating Mass Motors (ERM motors or ERMs) |
| 3.1.1. | ERM Motor Structure |
| 3.1.2. | ERM Drivers |
| 3.1.3. | SWOT Analysis - ERM Motors |
| 3.2. | Linear resonant actuators (LRAs) |
| 3.2.1. | LRA Structure |
| 3.2.2. | Apple's Taptic Engine |
| 3.2.3. | Typical LRA specs |
| 3.2.4. | SWOT: Linear Resonant Actuators (LRAs) |
| 3.3. | Voice coil motors (VCMs) |
| 3.3.1. | Voice coil motor structure |
| 3.3.2. | Nidec Sankyo: VCMs for haptics |
| 3.3.3. | SWOT: Voice coil motors (VCMs) |
| 3.4. | New versions of electromagnetic actuators |
| 3.4.1. | General Vibration: "SAVANT" |
| 3.4.2. | SAVANT with ERM motors - the Gemini Drive |
| 3.4.3. | Nanoport R&D: Tachammer |
| 3.5. | Examples of leading suppliers |
| 3.5.1. | Examples of ERM & LRA Suppliers |
| 3.5.2. | Challenging times for previous leaders |
| 4. | PIEZOELECTRIC ACTUATORS |
| 4.1. | Background and Definitions |
| 4.2. | Piezoelectric Haptic Actuators |
| 4.3. | Piezoelectric Actuator Materials |
| 4.4. | Device Integration |
| 4.5. | Challenges with integration: Durability |
| 4.6. | Piezoelectric composites are also an option |
| 4.7. | Coupled sensor-actuator systems with piezoelectrics |
| 4.8. | Use in surface haptics |
| 4.9. | Value chain for piezoelectric actuators |
| 4.10. | SWOT: Piezoelectric Ceramics |
| 5. | ELECTROACTIVE POLYMERS (EAPS) |
| 5.1.1. | Types of electroactive polymer (EAP) |
| 5.1.2. | Types of electroactive polymer (continued) |
| 5.1.3. | Comparing physical properties of EAPs |
| 5.2. | Dielectric elastomers (DEAs) |
| 5.2.1. | Comparing DEAs with Ceramics and SMAs |
| 5.2.2. | Dielectric elastomers as haptic actuators |
| 5.2.3. | Artificial Muscle: Ownership and progress |
| 5.2.4. | SWOT: Dielectric elastomers |
| 5.3. | Piezoelectric Polymers |
| 5.3.1. | Background and Definitions: Piezoelectric constants |
| 5.3.2. | Why use a polymer? - Materials Choices |
| 5.3.3. | PVDF-based polymer options for haptic actuators |
| 5.4. | Demonstrator product with polymer haptics |
| 5.5. | SWOT: Piezoelectric polymers |
| 6. | SHAPE MEMORY ALLOYS (SMAS) |
| 6.1. | Introduction to shape memory alloys |
| 6.2. | Deploying SMA as conventional haptic actuators |
| 6.3. | SMA haptics: some metrics |
| 6.4. | SWOT: SMAs |
| 7. | SURFACE HAPTICS - ACTUATORS FOR VARIABLE FRICTION |
| 7.1. | Surface haptics with electromechanical actuators |
| 7.2. | Bending wave haptic feedback |
| 7.3. | Redux ST acquired by Google |
| 7.4. | hap2U |
| 7.5. | Nidec Copal - surface haptics |
| 7.6. | SWOT: EM surface haptics |
| 7.7. | Tactile shear haptics |
| 7.8. | Tactile Shear Feedback |
| 7.9. | Tactical Haptics: custom VR controllers |
| 7.10. | Shear forces for variable friction displays |
| 7.11. | Electrostatic Friction (ESF) |
| 7.12. | O-Film's acquisition of Senseg |
| 7.13. | SWOT: Electrostatic Friction |
| 7.14. | Ultrasonic Vibration (USV) |
| 7.15. | SWOT: Ultrasonic vibration |
| 7.16. | Microfluidic surface haptics |
| 7.17. | Microfluidics: Tactus Technology |
| 7.18. | Other microfluidic haptics: HaptX (formerly Axon VR) |
| 7.19. | Conclusions: Surface haptics |
| 8. | CONTACTLESS HAPTICS |
| 8.1. | Background |
| 8.2. | Applications and Drivers |
| 8.3. | Ultrasonic |
| 8.4. | Contactless haptics for automotive: Bosch and Ultrahaptics at CES 2017 |
| 8.5. | Ultrahaptics: Announcements at CES 2018 |
| 8.6. | Ultrahaptics + Meta + Zerolight |
| 8.7. | Metasonics |
| 8.8. | Hanyang University |
| 8.9. | Air Vortex |
| 8.10. | Technology comparison for contactless haptics |
| 8.11. | The commercial reality |
| 9. | MARKETS |
| 9.1. | Consumer Electronics: Mobile Phones |
| 9.2. | Gaming |
| 9.3. | Consumer Electronics: Tablets |
| 9.4. | Consumer Electronics: Wearables |
| 9.5. | Consumer Electronics: Others |
| 9.6. | Automotive |
| 9.7. | Example: Nidec targeting the automotive sector |
| 9.8. | Contactless haptics for automotive: Bosch and Ultrahaptics |
| 9.9. | Medical |
| 9.10. | Home appliance, commercial and other uses |
| 10. | CASE STUDY: HAPTICS FOR VR |
| 10.1. | Stimulating the senses: Sight, sound, touch and beyond |
| 10.2. | Haptics in mainstream VR today |
| 10.3. | Categories for the technology today |
| 10.4. | Haptics in controllers: inertial and surface actuation |
| 10.5. | Example: Surface actuation on a controller |
| 10.6. | Motion simulators and vehicles: established platforms |
| 10.7. | New motion simulators are still used to show off VR |
| 10.8. | Examples: personal VR motion simulators and vehicles |
| 10.9. | Wearable haptic interfaces |
| 10.10. | Wearable haptic interfaces - rings |
| 10.11. | Commercial examples: GoTouchVR |
| 10.12. | Wearable haptic interfaces - gloves |
| 10.13. | Examples: Virtuix, NeuroDigital Technologies |
| 10.14. | Wearable haptic interfaces - shoes |
| 10.15. | Commercial examples: Nidec, CEREVO, and others |
| 10.16. | Wearable haptic interfaces - harnesses and apparel |
| 10.17. | Wearable haptic interfaces - exoskeletons |
| 10.18. | Commercial examples: Dexta Robotics |
| 10.19. | Kinaesthetic haptics |
| 10.20. | Kinaesthetic devices: types and process flow |
| 10.21. | Exoskeletons |
| 10.22. | Manipulandums |
| 10.23. | FundamentalVR - haptics for training surgeons in VR |
| 10.24. | Robotics: Hacking existing platforms to build kinaesthetic haptics |
| 10.25. | The case for contactless haptics in VR |
| 11. | RELATED TOPIC: POWER-ASSIST EXOSKELETONS AND APPAREL |
| 11.1. | Power assist exoskeletons |
| 11.2. | The relationship between assistive devices and kinaesthetic haptics |
| 11.3. | Roots in medical rehabilitation |
| 11.4. | Example: Ekso Bionics |
| 11.5. | Rehabotics Medical Technology |
| 11.6. | Sense Glove |
| 11.7. | BrainCo creates affordable smart prosthetics |
| 11.8. | Rapael smart glove for home rehab |
| 11.9. | Towards other application areas |
| 11.10. | Power assist suits from UPR |
| 11.11. | Power assist apparel - Superflex |
| 11.12. | AIM and Racer |
| 11.13. | Teslasuit |
| 11.14. | Geographical and market trends |
| 12. | HAPTICS AT CES 2018 |
| 12.1. | Haptics at CES 2018 |
| 12.2. | AIM and Racer |
| 12.3. | AIM (Handout) |
| 12.4. | Cerevo |
| 12.5. | GoTouch VR |
| 12.6. | List CEA Tech |
| 12.7. | Metasonics |
| 12.8. | Nanomagnetics & Nanoport |
| 12.9. | Nanoport - Tachammer |
| 12.10. | Nidec (Copal & Sankyo) |
| 12.11. | Nidec Copal - surface haptics |
| 12.12. | Nidec Sankyo - VCM haptics |
| 12.13. | Rehabotics Medical Technology |
| 12.14. | Sense Glove |
| 12.15. | Tactical Haptics |
| 12.16. | Teslasuit |
| 12.17. | Ultrahaptics |
| 12.18. | Ultrahaptics + Meta + Zerolight |
| 12.19. | BrainCo creates affordable smart prosthetics |
| 12.20. | Rapael smart glove for home rehab |
| 13. | MARKET FORECASTS |
| 13.1. | Forecast details and assumptions |
| 13.2. | Haptics revenue by technology, 2015 - 2028 |
| 13.3. | Haptics sales volumes by technology, 2015 - 2028 |
| 13.4. | Haptics revenue by market sector, 2015 - 2028 |
| 13.5. | ERM Motor-based haptics: Revenue by market sector, 2015-2028 |
| 13.6. | LRA-based haptics: Revenue by market sector, 2015-2028 |
| 13.7. | Other electromagnetic haptics (including VCM & custom systems): Revenue by market sector, 2015-2028 |
| 13.8. | 10 different categories of emerging tactile haptics: Revenue by technology, 2015-2028 |
| 13.9. | Emerging tactile haptics: Revenue by market sector, 2015-2028 |
| 13.10. | Haptics spend per device increases in key product areas |
| 13.11. | Haptics forecasts by product type |
| 13.12. | Smartphone haptics: revenue by technology, 2015-2028 |
| 13.13. | Smartphone haptics, volume split by technology, 2015-2028 |
| 13.14. | Introducing additional haptic features in smartphones |
| 13.15. | Cost of smartphone haptics by technology, 2018-2028 |
| 13.16. | Revenue from haptics in VR by technology, 2015-2028 |
| 13.17. | Haptics revenue in games console controllers, 2015 - 2028 |
| 13.18. | Revenue from emerging haptics in VR & gaming accessories, 2015-2028 |
| 13.19. | The haptics spend per device is increasing |
| 13.20. | Revenue from haptics in other consumer electronics by technology, 2015-2028 |
| 13.21. | Revenue from haptics in wearables by technology, 2015-2028 |
| 13.22. | Revenue from haptics in automotive by vehicle type, 2015-2028 |
| 13.23. | Revenue from haptics in automotive by technology, 2015-2028 |
| 14. | THE HAPTICS VALUE CHAIN |
| 14.1. | Value chain summary |
| 14.2. | Lists of 120 haptics companies (by technology and value chain position) |
| 14.3. | List of haptics companies: technology and component manufacturing |
| 14.4. | List of haptics companies: Supporting ecosystem |
| 14.5. | List of haptics companies: End users |
| 15. | COMPANY PROFILES |
| 15.1. | 25 Interview-based Company Profiles |
| 15.1.1. | AIM & Racer |
| 15.1.2. | Aito |
| 15.1.3. | Arkema (Piezotech) |
| 15.1.4. | Artificial Muscle Inc. (part of Parker Hannifin) |
| 15.1.5. | General Vibration |
| 15.1.6. | GoTouch VR |
| 15.1.7. | Hanyang University |
| 15.1.8. | HAP2U |
| 15.1.9. | Immersion Corporation |
| 15.1.10. | Metasonics |
| 15.1.11. | Nanomagnetics & Nanoport |
| 15.1.12. | Nidec (Copal & Sankyo) |
| 15.1.13. | Nidec Corporation |
| 15.1.14. | Novasentis |
| 15.1.15. | Precision Microdrives |
| 15.1.16. | Quad Industries |
| 15.1.17. | Redux ST |
| 15.1.18. | Rehabotics Medical Technology |
| 15.1.19. | Sense Glove |
| 15.1.20. | Solvay |
| 15.1.21. | Tactical Haptics |
| 15.1.22. | Tactus Technologies |
| 15.1.23. | Tangio Printed Electronics |
| 15.1.24. | Teslasuit |
| 15.1.25. | Ultrahaptics Ltd. |
| 15.2. | 10 Background Company Profiles |
| 15.2.1. | AAC Technologies |
| 15.2.2. | Bluecom Co. Ltd. |
| 15.2.3. | BrainCo |
| 15.2.4. | Cerevo |
| 15.2.5. | Jahwa Electronics |
| 15.2.6. | KOTL - Jinlong Machinery |
| 15.2.7. | LG Innotek |
| 15.2.8. | List CEA Tech |
| 15.2.9. | Neofect (Rapael Smart Glove) |
| 15.2.10. | SEMCO |
| 15.3. | 31 other companies mentioned |
| 15.3.1. | Acura |
| 15.3.2. | Apple |
| 15.3.3. | Bosch |
| 15.3.4. | CML |
| 15.3.5. | Control VR |
| 15.3.6. | DARPA |
| 15.3.7. | Dexta Robotics |
| 15.3.8. | Disney Research |
| 15.3.9. | Ekso Bionics |
| 15.3.10. | Feel VR |
| 15.3.11. | Fujitsu |
| 15.3.12. | Fundamental VR |
| 15.3.13. | Geomagic |
| 15.3.14. | |
| 15.3.15. | Guangshou NINED Digital Technology |
| 15.3.16. | Icaros |
| 15.3.17. | Leap Technologies |
| 15.3.18. | Microsoft Research |
| 15.3.19. | NeruoDigital Technologies |
| 15.3.20. | Nullspace VR |
| 15.3.21. | O-Film (Senseg) |
| 15.3.22. | Qualcomm |
| 15.3.23. | Queen's University Belfast |
| 15.3.24. | Samsung |
| 15.3.25. | Seismic (Superflex) |
| 15.3.26. | SensAble |
| 15.3.27. | SkiFi Labs |
| 15.3.28. | Sony |
| 15.3.29. | Stanford University |
| 15.3.30. | UPR |
| 15.3.31. | Virtuix |
| Slides | 363 |
|---|---|
| Companies | 25 |
| Forecasts to | 2028 |