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2020
20 Jul 2020

Augmented and Virtual Reality: Technology of the Future, Today

By 2030, IDTechEx predicts the augmented, virtual and mixed reality market to be over $30Bn. With COVID limiting physical interaction, virtual communication and interaction will be the normal for many years to come.
2 Jul 2020

Sentons

16 Jun 2020

HTC Vive

Attendee of AWE 2020
5 Mar 2020

DisplayLink

DisplayLink is a chip and software company whose technology is used in products from the world's leading PC and peripheral brands. Their technology enables wired and wireless VR, monitors, docking stations, video adapters, and more. DisplayLink IDTechEx met with DisplayLink to see their technologies and how they are incorporated into AR/VR Technologies.
28 Jan 2020

HaptX

IDTechEx met with the team at HaptX, including Jake Rubin, Joe Michaels, Andrew Mitrak and Kim Oberg. They had arguably the best booth at CES 2020 with their high-end haptic feedback gloves and robotic control demo along with Shadow Robotics and Tangible Research.
15 Jan 2020

2AI - Applied Artificial Intelligence Laboratory

2AI pursues research on fundamental advances in AI for the development of technically innovative solutions. IDTechEx spoke to members of 2AI involved in the development of LaserNAVI, a collaborative robot for patient-specific laser treatment of vascular lesions.
3 Jan 2020

Award-Winning Glove is First Affordable All-Day Wireless VR/AR Haptic

BeBop Sensors will announce the first VR haptic glove integrated and exclusively designed for Oculus Quest, Oculus Link, Oculus Rift S, Microsoft Windows Mixed Reality, HTC Vive Cosmos, HTC Vive Pro, HTC Focus Plus, and Varjo VR headset technology.
2019
31 Dec 2019

The AR, VR and MR Market Is Estimated to be Over $30Bn by 2030

New IDTechEx report on AR, VR and MR products by Technology Analyst Dr. Charlotte Coles discusses the technology, market, and players of the past, present and future. XR, or extended reality, products are at the forefront of technological change. Virtual reality, Augmented Reality and Mixed Reality. With so many different XR products now available for a variety of use cases, it is important to understand how the different technologies are used, and companies which create them.
12 Dec 2019

2019: A year of XR Technology

This premium article rounds up some of the news stories from XR (AR, VR and MR) topics in 2019.
31 Oct 2019

HTC and Tobii

At AWE EU 2019, IDTechEx attended a presentation from HTC and Tobii. They introduced the Vive Pro Eye, a custom version of the HTC Vive Cosmos headset which includes eye tracking from Tobii.
31 Oct 2019

Adlens

IDTechEx spoke to Dr Nick Rimmer, Business Development Director at ADLens. They have developed adaptive lenses, and are seeing particular success in the VR and AR/XR spaces.
2018
29 Mar 2018

Haptics in Ready Player One: an analysis of fact and fiction

As Ready Player One is released in cinemas around the world, IDTechEx are also releasing their latest market research report after four years covering the haptics industry.
26 Jan 2018

uSens

IDTechEx analyst James Hayward explored uSens at CES 2018
24 Jan 2018

Tactical Haptics

Tactical Haptics exhibited as part of the NSF pavilion in Eureka Park at CES 2018. They were demonstrating their latest configurable gaming controller containing frictional haptics. IDTechEx visited their booth.
2017
17 Nov 2017

IDTechEx Wearable USA awards

Each year at the IDTechEx Show!, two companies are honoured for their achievements in developing and commercialising different aspects of wearable technology. This year the awards were judged by Dr Akira Sakaigawa (Huawei), Chris Chin (HTC Vive) and Heidi Dohse (Google) with support from the independent analyst team with IDTechEx Research.
30 Oct 2017

An overview of the IDTechEx Show! USA

Raghu Das, CEO and Chris Clare, Event Director, IDTechEx tells you what to expect at the upcoming IDTechEx Show! held at the Santa Clara Convention Center, November 15-16 2017.
18 Oct 2017

Flexible Electronics: The Big Winner So Far in Printed Electronics

Exploring the commercialization of flexible electronics, one of the key focus points of this year's Printed Electronics USA event on November 15-16 in Santa Clara, CA.
13 Jul 2017

Immersion vs. Fitbit: Everything you need to know in 7 charts

Earlier this week, Immersion Corporation filed a patent infringement lawsuit against Fitbit. This is in addition to an existing lawsuit they have against Apple, also relating to the infringement of their patents in haptics, user interfaces and human-machine interfaces. In this article, James Hayward describes the background to these lawsuits within the broader context of the haptics industry.
23 May 2017

MEC Company

25 Apr 2017

Can commercialisation of VR jump-start the haptics industry?

Haptics are key technologies found as an essential feature enhancing the user experience in many very familiar products today. Whether as notification provision in a vibrating smartphone, tension building in a video game controller, or input confirmation in an industrial scanner, haptics technologies have now reached billions of electronics devices.