20 Jul 2020
Augmented and Virtual Reality: Technology of the Future, Today
By 2030, IDTechEx predicts the augmented, virtual and mixed reality market to be over $30Bn. With COVID limiting physical interaction, virtual communication and interaction will be the normal for many years to come.
5 Mar 2020
DisplayLink is a chip and software company whose technology is used in products from the world's leading PC and peripheral brands. Their technology enables wired and wireless VR, monitors, docking stations, video adapters, and more. DisplayLink IDTechEx met with DisplayLink to see their technologies and how they are incorporated into AR/VR Technologies.
28 Jan 2020
IDTechEx met with the team at HaptX, including Jake Rubin, Joe Michaels, Andrew Mitrak and Kim Oberg. They had arguably the best booth at CES 2020 with their high-end haptic feedback gloves and robotic control demo along with Shadow Robotics and Tangible Research.
15 Jan 2020
2AI - Applied Artificial Intelligence Laboratory
2AI pursues research on fundamental advances in AI for the development of technically innovative solutions. IDTechEx spoke to members of 2AI involved in the development of LaserNAVI, a collaborative robot for patient-specific laser treatment of vascular lesions.
3 Jan 2020
Award-Winning Glove is First Affordable All-Day Wireless VR/AR Haptic
BeBop Sensors will announce the first VR haptic glove integrated and exclusively designed for Oculus Quest, Oculus Link, Oculus Rift S, Microsoft Windows Mixed Reality, HTC Vive Cosmos, HTC Vive Pro, HTC Focus Plus, and Varjo VR headset technology.
31 Dec 2019
The AR, VR and MR Market Is Estimated to be Over $30Bn by 2030
New IDTechEx report on AR, VR and MR products by Technology Analyst Dr. Charlotte Coles discusses the technology, market, and players of the past, present and future. XR, or extended reality, products are at the forefront of technological change. Virtual reality, Augmented Reality and Mixed Reality. With so many different XR products now available for a variety of use cases, it is important to understand how the different technologies are used, and companies which create them.
12 Dec 2019
2019: A year of XR Technology
This premium article rounds up some of the news stories from XR (AR, VR and MR) topics in 2019.
31 Oct 2019
HTC and Tobii
At AWE EU 2019, IDTechEx attended a presentation from HTC and Tobii. They introduced the Vive Pro Eye, a custom version of the HTC Vive Cosmos headset which includes eye tracking from Tobii.
31 Oct 2019
IDTechEx spoke to Dr Nick Rimmer, Business Development Director at ADLens. They have developed adaptive lenses, and are seeing particular success in the VR and AR/XR spaces.
29 Mar 2018
Haptics in Ready Player One: an analysis of fact and fiction
As Ready Player One is released in cinemas around the world, IDTechEx are also releasing their latest market research report after four years covering the haptics industry.
26 Jan 2018
IDTechEx analyst James Hayward explored uSens at CES 2018
24 Jan 2018
Tactical Haptics exhibited as part of the NSF pavilion in Eureka Park at CES 2018. They were demonstrating their latest configurable gaming controller containing frictional haptics. IDTechEx visited their booth.
17 Nov 2017
IDTechEx Wearable USA awards
Each year at the IDTechEx Show!, two companies are honoured for their achievements in developing and commercialising different aspects of wearable technology. This year the awards were judged by Dr Akira Sakaigawa (Huawei), Chris Chin (HTC Vive) and Heidi Dohse (Google) with support from the independent analyst team with IDTechEx Research.
30 Oct 2017
An overview of the IDTechEx Show! USA
Raghu Das, CEO and Chris Clare, Event Director, IDTechEx tells you what to expect at the upcoming IDTechEx Show! held at the Santa Clara Convention Center, November 15-16 2017.
18 Oct 2017
Flexible Electronics: The Big Winner So Far in Printed Electronics
Exploring the commercialization of flexible electronics, one of the key focus points of this year's Printed Electronics USA event on November 15-16 in Santa Clara, CA.
13 Jul 2017
Immersion vs. Fitbit: Everything you need to know in 7 charts
Earlier this week, Immersion Corporation filed a patent infringement lawsuit against Fitbit. This is in addition to an existing lawsuit they have against Apple, also relating to the infringement of their patents in haptics, user interfaces and human-machine interfaces. In this article, James Hayward describes the background to these lawsuits within the broader context of the haptics industry.
25 Apr 2017
Can commercialisation of VR jump-start the haptics industry?
Haptics are key technologies found as an essential feature enhancing the user experience in many very familiar products today. Whether as notification provision in a vibrating smartphone, tension building in a video game controller, or input confirmation in an industrial scanner, haptics technologies have now reached billions of electronics devices.