31 Oct 2019
IDTechEx attended a presentation by Daniel Zeitman, Senior Developer Advocate in Bose's AR team. He presented on Bose's suite of products around "audio augmented reality".
29 Oct 2019
Using AI to predict risk of thyroid cancer on ultrasound
Thyroid nodules are small lumps that form within the thyroid gland and are quite common in the general population, with a prevalence as high as 67%. The great majority of thyroid nodules are not cancerous and cause no symptoms. However, there are currently limited guidelines on what to do with a nodule when the risk of cancer is uncertain.
8 May 2019
Inflatable robots destined for space
Equipped with funding and support from NASA, mechanical engineers have built an inflatable robot made with fabric.
3 May 2019
Disney solar facility capable of powering two theme parks
This facility is expected to generate enough renewable clean energy to operate two of Disney's four theme parks in Central Florida annually, all while reducing greenhouse gas emissions by more than 50,000 tons per year.
12 Nov 2018
Real-world ready robot bridges the gap between man and machine
Combining innovative hardware with a new class of conversational AI software and state of the art tools, the company has also developed a powerful and sophisticated platform specifically for multisensory and immersive language interactions, enabling developers working in any industry sector and from any country to build highly advanced applications for social robots.
3 May 2018
Paint Job Transforms Walls Into Sensors, Interactive Surfaces
Walls are what they are — big, dull dividers. With a few applications of conductive paint and some electronics, however, walls can become smart infrastructure that sense human touch, and detect things like gestures and when appliances are used.
26 Jan 2018
PlayDxtr is based off of an object-oriented task that originally was intended for the diagnosis and assessment of Parkinson's Disease patients.
26 Jan 2018
Matt Omernick, the Chief Creative Office of Akili Labs, detailed their process as they aim to produce the first prescription video game on the market indicated for patients with ADHD at CES 2018.
24 Nov 2017
Using natural motion of 2D materials as source of clean energy
Graphene is a seemingly impossible material. For years, scientists had theorized that lifting a single layer of carbon atoms from a chunk of graphite could produce the first two-dimensional material, which they called graphene.
26 Sep 2017
New way to predict movie-goers' facial expressions
Researchers have been working with Disney Research to develop a new way to assess and predict the facial expressions of movie goers.
29 Aug 2017
A good read: AI evaluates quality of short stories
The idea that artificial intelligence will someday be able to understand and even generate narratives has inspired and motivated researchers for years. A question inextricably bound to both lines of research remains unresolved, however: Can AI recognize a good story if it sees one?
24 Aug 2017
Designing custom robots in a matter of minutes
Even as robots become increasingly common across different parts of our world, they remain incredibly difficult to make.
14 Aug 2017
Revolutionising animated characters' speech
Animating the speech of characters such as Elsa and Mowgli has been both time-consuming and costly. But now computer programmers have identified a way of creating natural-looking animated speech that can be generated in real-time as voice actors deliver their lines.
7 Jul 2017
Accelerating rendering with AI
Researchers have developed a new technology based on artificial intelligence and deep learning that eliminates this noise and thereby enables production-quality rendering at much faster speeds.
28 Jun 2017
When kids talk to robots: Enhancing engagement and learning
Conversational robots and virtual characters can enhance learning and expand entertainment options for children, a trio of studies shows, though exactly how these autonomous agents interact with children sometimes depends on a child's age.
12 May 2017
Internet of things sensors could connect via ambient radio waves
Internet of things systems usually link networks of sensors via radio, but radios demand battery power thus limiting usability.