Dr Ivan Isakov, CTO & Co-Founder
Europe 2019 (pdf) Presentation - IDTechEx*
Europe 2019 (audio) Presentation - IDTechEx*
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One of the limiting factors for wide industrial adoption of virtual reality is a lack of technology of touch. Valkyrie Industries is solving this problem by developing a haptic wearable, that enables natural manipulation of virtual objects and provides sensations of their weight and textures. We are using combination of textiles, smart materials, tracking and sensing technology, wireless communication, accurate physical models and machine learning algorithms to deliver full solution to VR adopters over the broad range of fields. The presentation will go into details of our approach in both garment and technology development and will outline commercial applications.
Speaker Biography (Ivan Isakov)
Ivan Isakov is a co-founder and CTO of Valkyrie Industries. He has received MSc from St. Petersburg State University and PhD from University College London in nanotechnology and material science. After working as a postdoc at Imperial College London, he co-founded a wearable haptics company Valkyrie Industries. During his career, Ivan has been developing new scientific ideas into products, was involved in the knowledge transfer from university laboratories to industrial production with several SMEs and technology consulting for large aerospace company. In additionl to his company, Ivan is running an interdisciplinary infotainment salon "Seven of clubs" in London.
Company Profile (Valkyrie Industries)
View Valkyrie Industries Timeline
Valkyrie Industries is an award-winning company developing a universal technology of touch for virtual simulations. Our patent-pending wearable technology provides sensations of weight and texture to human-computer interfaces, enhanced by precise body tracking, biometrics, and machine learning algorithms constantly adapting haptic sensations to users. With prospective customers from across industries, such as engineering, healthcare and creative, our company will bring unprecedented levels of immersion into virtual simulations.