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1. | EXECUTIVE SUMMARY |
1.1.1. | Executive Introduction |
1.1.2. | Nomenclature: VR, AR, MR, XR |
1.1.3. | Applications in VR, AR & MR |
1.1.4. | Forecasts for the VR Market |
1.1.5. | Forecasts for the AR/MR Market |
1.1.6. | AR/VR/MR and COVID |
1.2. | Executive Summary: Optics |
1.2.1. | Key Trends: Optics |
1.2.2. | Historic Trends: Optics in AR/MR |
1.2.3. | Historic Trends: Optics in VR |
1.2.4. | What matters when choosing optics? |
1.2.5. | AR/MR Optics Forecasts 2020-2030 |
1.2.6. | VR Optics Forecasts 2020-2030 |
1.3. | Executive Summary: Displays |
1.3.1. | Key Trends: Displays |
1.3.2. | Key Trends: Micro-displays |
1.3.3. | The uptake of micro-LED |
1.3.4. | Which properties matter for a display in a VR device? |
1.3.5. | Which properties matter for a display in an AR/MR device? |
1.3.6. | Historic Market Data: Displays |
1.3.7. | Displays in AR/MR and VR: Revenue Trends |
1.3.8. | Display Trends in AR/MR |
1.3.9. | Display Trends in VR |
2. | INTRODUCTION |
2.1. | Introduction: Virtual, Augmented and Mixed Reality |
2.2. | AR/VR/MR has advanced in the past decade |
2.3. | Terminology: Search trends |
2.4. | Glossary |
2.5. | Nomenclature: VR, AR, MR, XR |
2.6. | Applications in VR, AR & MR |
2.7. | AR/VR/MR and COVID |
2.8. | The Continued Uptake of Smart Devices |
2.9. | The Range of Headsets Available |
2.10. | How the human eye understands space |
2.11. | Field of view for different headsets |
2.12. | What optics and displays are used in XR devices? |
2.13. | How Lenses work |
2.14. | What needs to be overcome in ARVR |
2.15. | Vergence- Accommodation Issue |
2.16. | Optical Aberrations |
2.17. | The Screen Door Effect |
3. | OPTICS |
3.1. | Introduction |
3.1.1. | What are optics? |
3.1.2. | Optics Chapter Structure |
3.1.3. | Optics: Glossary |
3.2. | Optics in AR/MR: Common Optical Combiner Architectures |
3.2.1. | Summary of Optical Combiner Architectures |
3.2.2. | Birdbath Combiners |
3.2.3. | Bug-eye Combiners |
3.2.4. | Case Study: Meta 2 |
3.2.5. | Off-Axis with multiple reflectors |
3.2.6. | Tilted plate combiner |
3.2.7. | Total Internal Reflection Prism Combiners |
3.2.8. | Case Study: Google Glass (2013) |
3.2.9. | Butterfly Waveguide Combiner |
3.3. | Optics in AR/MR: Waveguides |
3.3.1. | Common Waveguides |
3.3.2. | Common Waveguides - diagram of operation |
3.4. | Geometric Waveguides |
3.4.1. | Manufacturing Geometric Waveguides |
3.4.2. | Companies which make geometric waveguides |
3.4.3. | Lumus |
3.4.4. | Case Study: Lumus DK-50/DK-51/DK-52/ DK-vision |
3.4.5. | Kura |
3.4.6. | Kura Gallium Headset |
3.4.7. | SWOT - Geometric Waveguide |
3.4.8. | RADAR Chart - Geometric Waveguide |
3.5. | Diffractive Waveguides |
3.5.1. | Surface Relief Grating Waveguides |
3.5.2. | SRG Waveguide Example: Hololens |
3.5.3. | SRG Waveguide Example: Magic Leap |
3.5.4. | WaveOptics |
3.5.5. | Vuzix |
3.5.6. | Volumetric Holographic Grating Waveguides |
3.5.7. | ImagineOptix |
3.5.8. | Luminit |
3.5.9. | Holoptic |
3.5.10. | Zemax |
3.5.11. | Akonia |
3.5.12. | DigiLens |
3.5.13. | Manufacturing techniques for diffractive waveguides |
3.5.14. | SWOT - Diffractive Waveguide |
3.5.15. | RADAR chart - Diffractive Waveguide |
3.5.16. | Case Study: Sony SED-100A |
3.5.17. | Case Study: Hololens 2 |
3.6. | What makes a successful waveguide? |
3.6.1. | Factors to consider |
3.6.2. | RADAR Chart: Waveguides |
3.6.3. | The future of waveguide technology |
3.7. | Optics in AR/MR: Alternative AR/MR Combiners |
3.7.1. | Alternative AR/MR combiners |
3.7.2. | Alternative AR combiners |
3.7.3. | Pin Mirror Optics |
3.7.4. | Laser Beam Scanning |
3.7.5. | Optics: Lenses in VR |
3.8. | Lenses in VR |
3.8.1. | Types of Fresnel Lens |
3.8.2. | Facebook patented Fresnel lens |
3.8.3. | Oculus' Half Dome 3 |
3.8.4. | Users modifying headsets |
3.9. | Optical Coatings In AR and VR Devices |
3.9.1. | Optic Coatings in VR and AR |
3.9.2. | Anti-reflective Coatings |
3.9.3. | Beam-splitter Coatings |
3.9.4. | Metal Mirror Coatings |
3.9.5. | Companies: Optical Coatings |
3.9.6. | Denton Vacuum |
3.9.7. | AccuCoat inc |
3.9.8. | Optics Blazers |
4. | FORECASTS AND DISCUSSION: OPTICS |
4.1. | Comparison of Historic Optics Properties |
4.1.1. | Historic Trends: Optics in AR/MR |
4.1.2. | Historic Trends: Optics in VR |
4.1.3. | What matters when choosing optics? |
4.2. | Forecasts: Optics in AR/MR and VR |
4.2.1. | Forecasts for the VR Market |
4.2.2. | Forecasts for the AR/MR Market |
4.2.3. | Waveguides in AR/MR |
4.2.4. | AR/MR Optics: Revenue |
4.2.5. | AR/MR Optics: Volumes |
4.2.6. | VR Optics Forecasts |
4.2.7. | VR Optics: Revenue Forecasts |
4.2.8. | VR Optics: Volume Forecasts |
5. | DISPLAYS |
5.1. | Introduction |
5.1.1. | Micro-display technology comparison |
5.1.2. | Displays Discussed |
5.1.3. | Display Types in VR Products |
5.1.4. | Display Types in AR/MR Products |
5.2. | Display Deep Dive: LCD |
5.2.1. | Structural comparison between Microdisplays: LCD |
5.2.2. | Manufacturing Methods: LCD |
5.2.3. | Headset example - LCD |
5.2.4. | LCD Manufactures |
5.3. | Display Deep Dive: OLED |
5.3.1. | Structural comparison between Microdisplays: OLED |
5.3.2. | Structural comparison between Microdisplays: PMOLED and AMOLED |
5.3.3. | Manufacturing methods: OLED |
5.3.4. | Headset Example - OLED |
5.3.5. | Headset Example - AMOLED |
5.3.6. | OLED Manufactures |
5.3.7. | Raystar Optronics |
5.3.8. | KOPIN |
5.4. | Display Deep Dive: DLP |
5.4.1. | Structural Comparison: DLP |
5.4.2. | Headset Example - Texas Instruments |
5.4.3. | Manufactures of DLP micro-displays |
5.5. | Display Deep Dive: LCoS |
5.5.1. | Structural comparison between Microdisplays: LCoS |
5.5.2. | Manufacturing Methods: LCoS |
5.5.3. | Headset examples - LCoS |
5.5.4. | LCoS Manufactures |
5.5.5. | Syndiant |
5.5.6. | OmniVision |
5.5.7. | Meadowlark Optics Inc. |
5.5.8. | HOLOEYE Photonics |
5.5.9. | Himax Technologies Inc. |
5.6. | Display Deep Dive: OLED-on-Silicon |
5.6.1. | Structural comparison between Microdisplays: OLED-on-Silicon |
5.6.2. | Headset Example -OLED-on-Si |
5.6.3. | OLED-on-Silicon Manufacturers |
5.6.4. | MicroOLED |
5.6.5. | SONY |
5.6.6. | eMagin |
5.6.7. | Epson |
5.7. | Displays: Micro-LED |
5.7.1. | RADAR Chart: micro-LED display |
5.7.2. | Display types based on micro-LEDs |
5.7.3. | Structural Comparison: Micro-LED |
5.7.4. | Manufacturing Methods: Micro-LED |
5.7.5. | Positives and Negatives: micro-LED |
5.7.6. | SWOT analysis of micro-LED micro-displays |
5.7.7. | Micro-LED Manufacturers |
5.8. | Sharp |
5.8.1. | Sharp: introduction |
5.8.2. | Process flow of Silicon Display |
5.8.3. | Display driver |
5.8.4. | Monolithic micro-LED array |
5.8.5. | Full colour realization |
5.8.6. | Prototypes made by Sharp |
5.9. | Plessey |
5.9.1. | Plessey: GaN-on-Silicon |
5.9.2. | Plessey's display development roadmap |
5.9.3. | LED manufacturing |
5.9.4. | Pixel development |
5.9.5. | RGB GaN on silicon |
5.9.6. | Plessey's core development |
5.9.7. | Prototype |
5.10. | Lumiode |
5.10.1. | Lumiode: introduction |
5.10.2. | Lumiode approach, process details |
5.10.3. | Lumiode's micro-LED performance |
5.10.4. | Lumiode's device performance |
5.11. | Jade Bird Display |
5.11.1. | Jade Bird Display: introduction |
5.11.2. | Existing hybrid integration technology by flip chip technique |
5.11.3. | Device fabrication |
5.11.4. | Device structure and architecture |
5.11.5. | micro-LEDs for JBD's micro-displays |
5.11.6. | JBD's monochromatic AM micro-LED micro-displays |
5.11.7. | AM micro-LED with directional emission |
5.11.8. | Application: 3 colour LED projector |
5.11.9. | High PPI AM micro-LED micro-display |
5.11.10. | AM micro-LED chips |
5.11.11. | Prototype for AR/VR |
5.12. | Glō |
5.12.1. | Introduction of Glō |
5.12.2. | Glō's technology |
5.12.3. | Glō's prototypes |
5.13. | Displays: Overall Comparison |
5.13.1. | Introduction |
5.13.2. | Comparing Micro-displays |
5.13.3. | Deeper Dive: LCD |
5.13.4. | Deeper Dive: OLED |
5.13.5. | Deeper Dive: DLP |
5.13.6. | Deeper Dive: LCoS |
5.13.7. | Deeper Dive: OLED-on-Silicon |
5.13.8. | Deeper Dive: micro-LED |
5.14. | The Future: Focus Tunable Displays |
5.14.1. | Monovision vs. focus-tunable displays |
5.14.2. | Deep Optics: dynamically focus-tunable displays |
5.14.3. | SWOT Focus Tuneable |
6. | DISPLAYS: FORECASTS AND DISCUSSION |
6.1. | Introduction |
6.2. | Comparison of Historic Display Properties |
6.2.1. | Comparing the display properties |
6.2.2. | Resolution |
6.2.3. | Refresh Rate |
6.2.4. | The resolution improvements over time |
6.2.5. | Increasing Resolution also has an increasing FoV |
6.2.6. | Comparison between Display Types |
6.2.7. | Key Historic Trends |
6.2.8. | The uptake of micro-LED |
6.2.9. | Which properties matter for a display in a VR device? |
6.2.10. | Which properties matter for a display in an AR/MR device? |
6.3. | Forecasts: Displays in VR and AR/MR |
6.3.1. | Forecasts for the VR Market |
6.3.2. | Forecasts for the AR/MR Market |
6.3.3. | Displays in AR/MR and VR: Revenue Trends |
6.3.4. | Display Trends in AR/MR |
6.3.5. | Display Trends in VR |
6.3.6. | Display Revenues Full Data |
6.3.7. | Display Volumes Full Data |
6.3.8. | AR/MR Revenues Full Data |
6.3.9. | AR/MR Volumes Full Data |
6.3.10. | VR Revenues Full Data |
6.3.11. | VR Volumes Full Data |
7. | COMPANY PROFILES |
スライド | 280 |
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フォーキャスト | 2030 |
ISBN | 9781913899042 |