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2023
27 Nov 2023

Meta: Professional Use of VR and Quest for Business

Meta presented its vision for Quest for Business platform at AWE EU 2023, giving deeper insight into its assessment of the potential for virtual/mixed reality (VR/MR) in professional settings.
9 Nov 2023

Optics for Virtual, Augmented and Mixed Reality 2024-2034: Technologies, Players and Markets

IDTechEx Report: Sam Dale
1 Nov 2023

Micro-LED Displays 2024-2034: Technology, Commercialization, Opportunity, Market and Players

IDTechEx Report: Dr Xiaoxi He
14 Aug 2023

Displays for Virtual, Augmented and Mixed Reality 2024-2034: Forecasts, Technologies, Markets

IDTechEx Report: Sam Dale and Dr Xiaoxi He
20 Mar 2023

Wearable Technology Forecasts 2023-2033

IDTechEx Report: Dr Tess Skyrme and Sam Dale
2022
17 Nov 2022

Conductive Ink Market 2023-2033

IDTechEx Report:
18 Oct 2022

5G Market 2023-2033: Technology, Trends, Forecasts, Players

IDTechEx Report: Dr Yu-Han Chang and Dr James Edmondson
5 Oct 2022

Wearable Sensors 2023-2033

IDTechEx Report: Dr Tess Skyrme
21 Sep 2022

Virtual Reality & Augmented Reality Headsets 2023-2033: Technologies, Players, and Markets

IDTechEx Report: Sam Dale
20 Sep 2022

HTC Vive

HTC Vive has taken interesting approaches with its VR offerings in late 2021/2022, including use of WiFi 6E to support location-based entertainment and offering a compact headset aimed at unconventional consumer applications.
19 Sep 2022

Pico: Entry to the Consumer Market

Pico, a VR headset firm under the ownership of TikTok parent ByteDance, announced its first consumer-targeted VR headset for Western markets at Laval Virtual 2022.
30 Jun 2022

Haptics 2023-2033: Technologies, Markets, and Players

IDTechEx Report: Dr James Edmondson
22 Jun 2022

Meta (VR Optics)

On June 20th 2022, Meta's Reality Labs showed off a range of its VR headset prototypes publicly for the first time, outlining its future path with VR optics and displays. This article covers its optics efforts.
6 Jun 2022

WeART

WeART is a Milanese early-stage wearable haptics company. Its iF Design Award winning TouchDIVER device simulates surface texture, the force felt when touching the surface, and surface temperature in a glove-like form factor. The device is usually paired with an XR headset. The company has already gathered 40 industrial customers since the TouchDIVER's release in October 2021.
14 Jan 2022

Lynx

2021
30 Nov 2021

Lessons From a Decade in Wearables

Having covered this industry for the past decade, IDTechEx has developed an extensive database of historic and current market data. In this article IDTechEx will do something that is relatively unusual for a market research company to do: publicly compare old forecasts with what actually happened.
11 May 2021

Virtual Reality in the Workplace

The development of Virtual Reality (VR) is not only changing the way that we interact with digital content, but also the way we interact with each other.
12 Jan 2021

AR/VR/MR: The Critical Technology of the Next Decade

By 2030, IDTechEx predicts the augmented, virtual, and mixed reality market to be over $30Bn. With COVID-19 limiting physical interaction, virtual communication and interaction will be the norm for many years to come.
2020
10 Dec 2020

AR VR Technology: The Defining Technology of 2020-2030

Virtual, augmented and mixed reality products have continued to receive high levels of funding and investment during the 2010 decade. IDTechEx predicts that this technology will grow to over $30bn by 2030. This article aims to explain the growth in demand behind this exciting technology.
21 Aug 2020

How the Steam Headset Survey Reflects the Changing VR Landscape

The Steam Headset Survey is a survey taken every month by Valve, who collects information from Steam users to identify trends behind the hardware and software of the users. The changing survey results can show underlying trends of VR technology. For more information please see the relevant reports: "Augmented and Virtual Reality 2020-2030" and " Optics and Displays in AR,VR and MR 2020-2030"