30 Nov 2021
Lessons From a Decade in Wearables
Having covered this industry for the past decade, IDTechEx has developed an extensive database of historic and current market data. In this article IDTechEx will do something that is relatively unusual for a market research company to do: publicly compare old forecasts with what actually happened.
11 May 2021
Virtual Reality in the Workplace
The development of Virtual Reality (VR) is not only changing the way that we interact with digital content, but also the way we interact with each other.
12 Jan 2021
AR/VR/MR: The Critical Technology of the Next Decade
By 2030, IDTechEx predicts the augmented, virtual, and mixed reality market to be over $30Bn. With COVID-19 limiting physical interaction, virtual communication and interaction will be the norm for many years to come.
10 Dec 2020
AR VR Technology: The Defining Technology of 2020-2030
Virtual, augmented and mixed reality products have continued to receive high levels of funding and investment during the 2010 decade. IDTechEx predicts that this technology will grow to over $30bn by 2030. This article aims to explain the growth in demand behind this exciting technology.
21 Aug 2020
How the Steam Headset Survey Reflects the Changing VR Landscape
The Steam Headset Survey is a survey taken every month by Valve, who collects information from Steam users to identify trends behind the hardware and software of the users. The changing survey results can show underlying trends of VR technology.
For more information please see the relevant reports: "Augmented and Virtual Reality 2020-2030" and " Optics and Displays in AR,VR and MR 2020-2030"
20 Jul 2020
Augmented and Virtual Reality: Technology of the Future, Today
By 2030, IDTechEx predicts the augmented, virtual and mixed reality market to be over $30Bn. With COVID limiting physical interaction, virtual communication and interaction will be the normal for many years to come.
3 Jul 2020
AR/VR/MR 2020: A six-month review
This article provides an overview of the AR/VR/MR market for the first half of 2020.
15 May 2020
VR - A Method of Online Interaction?
This premium article discusses some of the ways by which VR devices are providing a means for online social interaction.
14 May 2020
Training in the Age of Social Distancing. AR/VR/MR the Answer?
In the age of social distancing, training and maintenance of many complicated tasks and services has come to a standstill. However, there are technological solutions to this problem.
1 Apr 2020
What immersive experiences can benefit from VR?
Flight simulation is one industry which can benefit from the introduction of VR for training. This premium article discusses the various ways VR can be used for training simulations.
25 Mar 2020
Virtual Reality: To Be or Not to Be?
XR is a term which has become more prominent in the last few years. It encapsulates virtual, augmented, and mixed reality topics. The definition of each of these has become saturated in the past decade, with companies using their own definitions for each to describe their products.
4 Feb 2020
IDTechEx analyst Nadia Tsao spoke with Galen Fritz from Mieron. Mieron is a software company developing virtual reality (VR) games for neurorehabilitation.
3 Jan 2020
Award-Winning Glove is First Affordable All-Day Wireless VR/AR Haptic
BeBop Sensors will announce the first VR haptic glove integrated and exclusively designed for Oculus Quest, Oculus Link, Oculus Rift S, Microsoft Windows Mixed Reality, HTC Vive Cosmos, HTC Vive Pro, HTC Focus Plus, and Varjo VR headset technology.
31 Dec 2019
The AR, VR and MR Market Is Estimated to be Over $30Bn by 2030
New IDTechEx report on AR, VR and MR products by Technology Analyst Dr. Charlotte Coles discusses the technology, market, and players of the past, present and future. XR, or extended reality, products are at the forefront of technological change. Virtual reality, Augmented Reality and Mixed Reality. With so many different XR products now available for a variety of use cases, it is important to understand how the different technologies are used, and companies which create them.
23 Dec 2019
Immerse are a company who provide an enterprise platform for VR training experiences. IDTechEX interviewed their Chief Marketing Officer, James Watson.
12 Dec 2019
2019: A year of XR Technology
This premium article rounds up some of the news stories from XR (AR, VR and MR) topics in 2019.
1 Nov 2019
IDTechEx spoke to Mike Harmon and Tim Tumilty, Marketing Director and VP Sales and Marketing respectively at NuCurrent. They were demonstrating their wireless charging system for an Oculus Quest headset.
1 Nov 2019
IDTechEx spoke to Jorg Walther at the Lenovo booth at AWE EU 2019. They demonstrated and promoted their ThinkReality AR headset and software platform at their booth and in presentations
31 Oct 2019
IDTechEx spoke to Dr Nick Rimmer, Business Development Director at ADLens. They have developed adaptive lenses, and are seeing particular success in the VR and AR/XR spaces.
24 Oct 2019
BeBop Sensors announces world's first haptic glove for Oculus Quest
BeBop Sensors announced that it has integrated the exclusively designed BeBop Sensors Forte Data Glove affordable all-day wireless VR/AR product with the Oculus Quest for the world's first all-in-one VR enterprise training and design system.