Appears in IDTechEx Report

16 Oct 2024
Sensor Market 2025-2035: Technologies, Trends, Players, Forecasts
IDTechEx Report: Dr Tess Skyrme, Dr Jack Howley, Dr Xiaoxi He, Dr Conor O'Brien, Yulin Wang, John Li, Dr Nadia Tsao and Sam Dale
Update interview
27 Nov 2023

Meta: Professional Use of VR and Quest for Business
Meta presented its vision for Quest for Business platform at AWE EU 2023, giving deeper insight into its assessment of the potential for virtual/mixed reality (VR/MR) in professional settings.
Background
20 Sep 2022

HTC Vive
HTC Vive has taken interesting approaches with its VR offerings in late 2021/2022, including use of WiFi 6E to support location-based entertainment and offering a compact headset aimed at unconventional consumer applications.
Update
19 Sep 2022

Pico: Entry to the Consumer Market
Pico, a VR headset firm under the ownership of TikTok parent ByteDance, announced its first consumer-targeted VR headset for Western markets at Laval Virtual 2022.
Update interview
22 Jun 2022

Meta (VR Optics)
On June 20th 2022, Meta's Reality Labs showed off a range of its VR headset prototypes publicly for the first time, outlining its future path with VR optics and displays. This article covers its optics efforts.
Full profile interview
6 Jun 2022

WeART
WeART is a Milanese early-stage wearable haptics company. Its iF Design Award winning TouchDIVER device simulates surface texture, the force felt when touching the surface, and surface temperature in a glove-like form factor. The device is usually paired with an XR headset. The company has already gathered 40 industrial customers since the TouchDIVER's release in October 2021.
Full profile interview: SWOT Analysis
14 Jan 2022

Lynx
30 Nov 2021

Lessons From a Decade in Wearables
Having covered this industry for the past decade, IDTechEx has developed an extensive database of historic and current market data. In this article IDTechEx will do something that is relatively unusual for a market research company to do: publicly compare old forecasts with what actually happened.
11 May 2021

Virtual Reality in the Workplace
The development of Virtual Reality (VR) is not only changing the way that we interact with digital content, but also the way we interact with each other.
12 Jan 2021

AR/VR/MR: The Critical Technology of the Next Decade
By 2030, IDTechEx predicts the augmented, virtual, and mixed reality market to be over $30Bn. With COVID-19 limiting physical interaction, virtual communication and interaction will be the norm for many years to come.
10 Dec 2020

AR VR Technology: The Defining Technology of 2020-2030
Virtual, augmented and mixed reality products have continued to receive high levels of funding and investment during the 2010 decade. IDTechEx predicts that this technology will grow to over $30bn by 2030. This article aims to explain the growth in demand behind this exciting technology.