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2020
15 May 2020

VR - A Method of Online Interaction?

This premium article discusses some of the ways by which VR devices are providing a means for online social interaction.
14 May 2020

Training in the Age of Social Distancing. AR/VR/MR the Answer?

In the age of social distancing, training and maintenance of many complicated tasks and services has come to a standstill. However, there are technological solutions to this problem.
1 Apr 2020

What immersive experiences can benefit from VR?

Flight simulation is one industry which can benefit from the introduction of VR for training. This premium article discusses the various ways VR can be used for training simulations.
25 Mar 2020

Virtual Reality: To Be or Not to Be?

XR is a term which has become more prominent in the last few years. It encapsulates virtual, augmented, and mixed reality topics. The definition of each of these has become saturated in the past decade, with companies using their own definitions for each to describe their products.
4 Feb 2020

Mieron

IDTechEx analyst Nadia Tsao spoke with Galen Fritz from Mieron. Mieron is a software company developing virtual reality (VR) games for neurorehabilitation.
3 Jan 2020

Award-Winning Glove is First Affordable All-Day Wireless VR/AR Haptic

BeBop Sensors will announce the first VR haptic glove integrated and exclusively designed for Oculus Quest, Oculus Link, Oculus Rift S, Microsoft Windows Mixed Reality, HTC Vive Cosmos, HTC Vive Pro, HTC Focus Plus, and Varjo VR headset technology.
2019
31 Dec 2019

The AR, VR and MR Market Is Estimated to be Over $30Bn by 2030

New IDTechEx report on AR, VR and MR products by Technology Analyst Dr. Charlotte Coles discusses the technology, market, and players of the past, present and future. XR, or extended reality, products are at the forefront of technological change. Virtual reality, Augmented Reality and Mixed Reality. With so many different XR products now available for a variety of use cases, it is important to understand how the different technologies are used, and companies which create them.
23 Dec 2019

Immserse

Immerse are a company who provide an enterprise platform for VR training experiences. IDTechEX interviewed their Chief Marketing Officer, James Watson.
12 Dec 2019

2019: A year of XR Technology

This premium article rounds up some of the news stories from XR (AR, VR and MR) topics in 2019.
1 Nov 2019

NuCurrent

IDTechEx spoke to Mike Harmon and Tim Tumilty, Marketing Director and VP Sales and Marketing respectively at NuCurrent. They were demonstrating their wireless charging system for an Oculus Quest headset.
1 Nov 2019

Lenovo

IDTechEx spoke to Jorg Walther at the Lenovo booth at AWE EU 2019. They demonstrated and promoted their ThinkReality AR headset and software platform at their booth and in presentations
31 Oct 2019

Adlens

IDTechEx spoke to Dr Nick Rimmer, Business Development Director at ADLens. They have developed adaptive lenses, and are seeing particular success in the VR and AR/XR spaces.
24 Oct 2019

BeBop Sensors announces world's first haptic glove for Oculus Quest

BeBop Sensors announced that it has integrated the exclusively designed BeBop Sensors Forte Data Glove affordable all-day wireless VR/AR product with the Oculus Quest for the world's first all-in-one VR enterprise training and design system.
14 Aug 2019

Magic Leap - Health and Fitness Business Unit

IDTechEx interviewed Jennifer Esposito, Vice President and General Manager of the Health and Fitness Business Unit at Magic Leap. We discussed their efforts and objectives in the healthcare space.
1 Jul 2019

Johnson and Johnson (J&J)

Johnson and Johnson (J&J) exhibited at the event a VR setup for training surgeons.
2018
29 Mar 2018

Haptics in Ready Player One: an analysis of fact and fiction

As Ready Player One is released in cinemas around the world, IDTechEx are also releasing their latest market research report after four years covering the haptics industry.
24 Jan 2018

Tactical Haptics

Tactical Haptics exhibited as part of the NSF pavilion in Eureka Park at CES 2018. They were demonstrating their latest configurable gaming controller containing frictional haptics. IDTechEx visited their booth.
2017
27 Nov 2017

Stretchable and Conformable Electronics: Heading Toward Market Reality

Stretchable and conformal electronics are more than just novelties. This article by IDTechEx analysts Dr Khasha Ghaffarzadeh and James Hayward, first published in SID Information Display, describes how many of the simpler and less glamorous aspects of stretchable and conformable devices have already been commercialized or are very close to being commercialized.
25 Apr 2017

Can commercialisation of VR jump-start the haptics industry?

Haptics are key technologies found as an essential feature enhancing the user experience in many very familiar products today. Whether as notification provision in a vibrating smartphone, tension building in a video game controller, or input confirmation in an industrial scanner, haptics technologies have now reached billions of electronics devices.
12 Jan 2017

Updates from CES 2017

A team of IDTechEx analysts attended CES 2017 in the first week of January. Our aim was to cover all of the latest updates and trends in each of the topics that we cover. In this exclusive premium article, we report our observations in the VR, AR/MR, smartwatch & fitness tracker, sensors, air quality monitoring, displays and haptics spaces.