20 Sep 2022
HTC Vive has taken interesting approaches with its VR offerings in late 2021/2022, including use of WiFi 6E to support location-based entertainment and offering a compact headset aimed at unconventional consumer applications.
19 Sep 2022
Pico: Entry to the Consumer Market
Pico, a VR headset firm under the ownership of TikTok parent ByteDance, announced its first consumer-targeted VR headset for Western markets at Laval Virtual 2022.
22 Jun 2022
Meta (VR Optics)
On June 20th 2022, Meta's Reality Labs showed off a range of its VR headset prototypes publicly for the first time, outlining its future path with VR optics and displays. This article covers its optics efforts.
6 Jun 2022
WeART is a Milanese early-stage wearable haptics company. Its iF Design Award winning TouchDIVER device simulates surface texture, the force felt when touching the surface, and surface temperature in a glove-like form factor. The device is usually paired with an XR headset. The company has already gathered 40 industrial customers since the TouchDIVER's release in October 2021.
30 Nov 2021
Lessons From a Decade in Wearables
Having covered this industry for the past decade, IDTechEx has developed an extensive database of historic and current market data. In this article IDTechEx will do something that is relatively unusual for a market research company to do: publicly compare old forecasts with what actually happened.
11 May 2021
Virtual Reality in the Workplace
The development of Virtual Reality (VR) is not only changing the way that we interact with digital content, but also the way we interact with each other.
12 Jan 2021
AR/VR/MR: The Critical Technology of the Next Decade
By 2030, IDTechEx predicts the augmented, virtual, and mixed reality market to be over $30Bn. With COVID-19 limiting physical interaction, virtual communication and interaction will be the norm for many years to come.
10 Dec 2020
AR VR Technology: The Defining Technology of 2020-2030
Virtual, augmented and mixed reality products have continued to receive high levels of funding and investment during the 2010 decade. IDTechEx predicts that this technology will grow to over $30bn by 2030. This article aims to explain the growth in demand behind this exciting technology.
21 Aug 2020
How the Steam Headset Survey Reflects the Changing VR Landscape
The Steam Headset Survey is a survey taken every month by Valve, who collects information from Steam users to identify trends behind the hardware and software of the users. The changing survey results can show underlying trends of VR technology.
For more information please see the relevant reports: "Augmented and Virtual Reality 2020-2030" and " Optics and Displays in AR,VR and MR 2020-2030"
20 Jul 2020
Augmented and Virtual Reality: Technology of the Future, Today
By 2030, IDTechEx predicts the augmented, virtual and mixed reality market to be over $30Bn. With COVID limiting physical interaction, virtual communication and interaction will be the normal for many years to come.