Update interview
22 Jun 2022

Meta (VR Optics)
On June 20th 2022, Meta's Reality Labs showed off a range of its VR headset prototypes publicly for the first time, outlining its future path with VR optics and displays. This article covers its optics efforts.
Full profile interview
6 Jun 2022

WeART
WeART is a Milanese early-stage wearable haptics company. Its iF Design Award winning TouchDIVER device simulates surface texture, the force felt when touching the surface, and surface temperature in a glove-like form factor. The device is usually paired with an XR headset. The company has already gathered 40 industrial customers since the TouchDIVER's release in October 2021.
Full profile interview: SWOT Analysis
14 Jan 2022

Lynx
30 Nov 2021

Lessons From a Decade in Wearables
Having covered this industry for the past decade, IDTechEx has developed an extensive database of historic and current market data. In this article IDTechEx will do something that is relatively unusual for a market research company to do: publicly compare old forecasts with what actually happened.
11 May 2021

Virtual Reality in the Workplace
The development of Virtual Reality (VR) is not only changing the way that we interact with digital content, but also the way we interact with each other.
12 Jan 2021

AR/VR/MR: The Critical Technology of the Next Decade
By 2030, IDTechEx predicts the augmented, virtual, and mixed reality market to be over $30Bn. With COVID-19 limiting physical interaction, virtual communication and interaction will be the norm for many years to come.
10 Dec 2020

AR VR Technology: The Defining Technology of 2020-2030
Virtual, augmented and mixed reality products have continued to receive high levels of funding and investment during the 2010 decade. IDTechEx predicts that this technology will grow to over $30bn by 2030. This article aims to explain the growth in demand behind this exciting technology.
Topic overview
21 Aug 2020

How the Steam Headset Survey Reflects the Changing VR Landscape
The Steam Headset Survey is a survey taken every month by Valve, who collects information from Steam users to identify trends behind the hardware and software of the users. The changing survey results can show underlying trends of VR technology.
For more information please see the relevant reports: "Augmented and Virtual Reality 2020-2030" and " Optics and Displays in AR,VR and MR 2020-2030"
20 Jul 2020

Augmented and Virtual Reality: Technology of the Future, Today
By 2030, IDTechEx predicts the augmented, virtual and mixed reality market to be over $30Bn. With COVID limiting physical interaction, virtual communication and interaction will be the normal for many years to come.
3 Jul 2020

AR/VR/MR 2020: A six-month review
This article provides an overview of the AR/VR/MR market for the first half of 2020.
Topic overview
15 May 2020

VR - A Method of Online Interaction?
This premium article discusses some of the ways by which VR devices are providing a means for online social interaction.
14 May 2020

Training in the Age of Social Distancing. AR/VR/MR the Answer?
In the age of social distancing, training and maintenance of many complicated tasks and services has come to a standstill. However, there are technological solutions to this problem.
Topic overview
1 Apr 2020

What immersive experiences can benefit from VR?
Flight simulation is one industry which can benefit from the introduction of VR for training. This premium article discusses the various ways VR can be used for training simulations.
25 Mar 2020

Virtual Reality: To Be or Not to Be?
XR is a term which has become more prominent in the last few years. It encapsulates virtual, augmented, and mixed reality topics. The definition of each of these has become saturated in the past decade, with companies using their own definitions for each to describe their products.
Update interview
4 Feb 2020

Mieron
IDTechEx analyst Nadia Tsao spoke with Galen Fritz from Mieron. Mieron is a software company developing virtual reality (VR) games for neurorehabilitation.
External press release
3 Jan 2020

Award-Winning Glove is First Affordable All-Day Wireless VR/AR Haptic
BeBop Sensors will announce the first VR haptic glove integrated and exclusively designed for Oculus Quest, Oculus Link, Oculus Rift S, Microsoft Windows Mixed Reality, HTC Vive Cosmos, HTC Vive Pro, HTC Focus Plus, and Varjo VR headset technology.
31 Dec 2019

The AR, VR and MR Market Is Estimated to be Over $30Bn by 2030
New IDTechEx report on AR, VR and MR products by Technology Analyst Dr. Charlotte Coles discusses the technology, market, and players of the past, present and future. XR, or extended reality, products are at the forefront of technological change. Virtual reality, Augmented Reality and Mixed Reality. With so many different XR products now available for a variety of use cases, it is important to understand how the different technologies are used, and companies which create them.
Full profile interview
23 Dec 2019

Immserse
Immerse are a company who provide an enterprise platform for VR training experiences. IDTechEX interviewed their Chief Marketing Officer, James Watson.
12 Dec 2019

2019: A year of XR Technology
This premium article rounds up some of the news stories from XR (AR, VR and MR) topics in 2019.
Update
1 Nov 2019

NuCurrent
IDTechEx spoke to Mike Harmon and Tim Tumilty, Marketing Director and VP Sales and Marketing respectively at NuCurrent. They were demonstrating their wireless charging system for an Oculus Quest headset.