Board Games and Electronics (Printed Electronics Europe 2013)

Mr Andreas Meyer, Process Manager
Ravensburger Spieleverlag GmbH
Germany
 
Apr 18, 2013.

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Presentation Summary

* Games - a historical view
* Ravensburger - electronic board games and books
* Requirements for printed electronics
* Future plans

Speaker Biography (Andreas Meyer)

Andreas Meyer, former Production Director of Children's Books, is Head of Process Engineering of the Supply Chain of the Ravensburger Group, especially for the inhouse factories in Germany an Czech Republic as well as for external suppliers. https://ssl-static content.ravensburger.com/content/wcm/mediadata/images/About%20Ravensburger/company_01.jpg
Ravensburger is Europe's leading manufacturer of puzzles, games and activity products, and the leading publisher of children's and youth books in the German-speaking region. The blue triangle is one of the most renowned trademarks in Germany. The company's portfolio comprises around 8,000 different products (including all country-specific editions), which are sold world-wide and 86 % of which are manufactured in-house.The Production of Ravensburger is focused on paper, board and plastic substrates and applications.

Company Profile (Ravensburger Spieleverlag GmbH)

Ravensburger Spieleverlag GmbH logo
Ravensburger is one of the world's leading traditional games manufacturers and the No. 1 manufacturer within Germany. In the fragmented European market, Ravensburger is the No. 3 in traditional games market share, and derives over €200 Million net sales. This spans over 15 major territories east and west of the region, and also allows the company to be best placed to understand the needs and differences across these markets. Ravensburger coordinates game design for the worldwide market through its headquarter at Ravensburg, Germany, regarded as the global centre of excellence for games design & development. The product development is made up of a 60 strong team of product, graphic, packaging designers, design engineers and art directors, who deliver a multi-layered understanding in the fundamentals of social gameplay across all age groups. Complementing the internal development is the network of external inventor companies, inventors, scientists, designers, authors and illustrators.
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