Samsung

Samsung

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For over 70 years, Samsung has been dedicated to making a better world through diverse businesses that today span advanced technology, semiconductors, skyscraper and plant construction, petrochemicals, fashion, medicine, finance, hotels, and more.
Our flagship company, Samsung Electronics, leads the global market in high-tech electronics manufacturing and digital media.
Through innovative, reliable products and services; talented people; a responsible approach to business and global citizenship; and collaboration with our partners and customers, Samsung is taking the world in imaginative new directions.
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2017
9 Oct 2017

Swollen Apple Phones: More Trouble to Come

IDTechEx analysts have long warned that the leading lithium-ion battery manufacturers have been taking risks in their headlong redesigns to obtain higher energy and power density, lower cost per kWh and ironically better safety, for example from less-flammable and non-flammable electrolytes.
6 Oct 2017

A report from Interbattery 2017

Interbattery 2017 took place from the 27th to the 29th September in Seoul, South Korea. IDTechEx analyst Lorenzo Grande attended the conference and has reported on his experience.
26 Sep 2017

Carbon nanofiber supercapacitor (without the flammable ingredients)

A group of researchers have created a fabric-like material electrode that could help make energy storage devices — batteries and supercapacitors — faster and less susceptible to leaks or disastrous meltdowns.
26 Sep 2017

LG and Samsung invest €25 million in CYNORA

CYNORA, a leading provider of highly efficient organic emitter materials for OLEDs, announced that the two Korean tech giants have decided to support CYNORA on its way to becoming a major player for OLED emitting materials.
25 Sep 2017

Next generation spinal cord stimulator for chronic pain

Neurostimulation therapy for chronic intractable pain uses a medical device placed under a patient's skin to deliver mild electrical impulses through a lead implanted in the epidural space to block pain signals from going to the brain.
20 Sep 2017

Helping robots learn complex tasks

Using a robotics task to demonstrate the achievement, the platform successfully trained a simulated robotic arm to grasp and stack blocks on top of one another by breaking down the task into simpler sub-concepts.
13 Jul 2017

Immersion vs. Fitbit: Everything you need to know in 7 charts

Earlier this week, Immersion Corporation filed a patent infringement lawsuit against Fitbit. This is in addition to an existing lawsuit they have against Apple, also relating to the infringement of their patents in haptics, user interfaces and human-machine interfaces. In this article, James Hayward describes the background to these lawsuits within the broader context of the haptics industry.
12 Jul 2017

The road to fully flexible consumer electronics

Flexible consumer electronic devices are now a reality, and as forecasted by IDTechEx in the launch of the first ever market research report on the topic of barrier films for electronics almost ten years ago, innovation in encapsulation was one of the critical requirements that needed to be met in order to realize commercially viable consumer products.
30 Jun 2017

A robotic gripper for cleaning up space debris

Right now, about 500,000 pieces of human-made debris are whizzing around space, orbiting our planet at speeds up to 17,500 miles per hour.
7 Jun 2017

Alevo USA, Inc

26 Apr 2017

Building a better battery

From portable electronics to transportation and sending satellites into space, the quest for a better battery - lighter, safer, longer lasting - is drawing increasing interest in the scientific community.
25 Apr 2017

Nano Dimension appoints Avi Reichental to Board of Directors

Nano Dimension Ltd has announced that Avi Reichental has joined its board of directors.
4 Apr 2017

Solid-state electrolytes and the quest for a safer battery

2016 was the year of Li-ion batteries' silver jubilee, a coming of age that has not been hassle-free, as Samsung's Firegate showed us. This year might mark the first significant switch to new materials in the electrolyte compartment, with both large and small companies trying to bring inorganic and polymer electrolytes to commercial fruition.
29 Mar 2017

Flexible sensor holds potential for foldable touch screens

Picture a tablet that you can fold into the size of a phone and put away in your pocket, or an artificial skin that can sense your body's movements and vital signs. A new, inexpensive sensor could help make advanced devices like these a reality.
9 Mar 2017

Energy Storage Innovations Europe 2017

The field of battery energy storage is set to grow significantly over the coming years. The question that incumbents, raw materials suppliers, end users, and innovators are all asking themselves is whether Li-ion batteries will keep the lion's share of the market, or whether disruptive innovation will drive technology diversification according to applications.
6 Mar 2017

The first on-site house has been printed in Russia

The first house printed using mobile 3D printing technology has been built in Stupino town, Moscow region.
28 Feb 2017

An on/off-road, full-suspension electric folding bike

MOAR is a new fat ebike design on the market with both front and rear suspensions.
13 Feb 2017

Wearable AI system can detect a conversation's tone

It's a fact of nature that a single conversation can be interpreted in very different ways. For people with anxiety or conditions such as Asperger's, this can make social situations extremely stressful. But what if there was a more objective way to measure and understand our interactions?
10 Feb 2017

MC10

IDTechEx caught up with Roozbeh Ghaffari and Ben Schlatka, two of the co-founders at mc10, for an update on their business in the development, licensing and sales of stretchable electronic products, including skin patches.
23 Jan 2017

CES2017: Air quality has become a big theme

Every year at CES you are guaranteed to see the latest TVs and gadgets for your home. The 2017 edition was no exception, with the expected emphasis on virtual reality, high dynamic range displays, and voice controlled assistants.