
Low-loss materials for 5G, 6G, automotive radars, high-speed digital, with market assessment, player overview, trends, detailed benchmarks, and forecasts.

Material demand, benchmarking, market trends, TIM1/TIM1.5/TIM2, TIMs in 5G, EV batteries and power electronics, semiconductor packaging, space/satellite, data centers, ADAS, consumer electronics, TIM fillers, 10-year forecast by industry.

Assessment of emerging PFAS alternatives in critical application areas: hydrogen economy, sealing, 5G, electric vehicles, sustainable packaging. Extensive analysis of current and proposed regulations limiting the use of forever chemicals.

Compound Semiconductors, Transceivers, Indium Phosphide/InP PICs, Thin-Film Lithium Niobate/TFLN PICs, PICs for Quantum, Light-based Interconnects, Manufacturing, Materials, Co-Packaged Optics

Autonomous consumer cars by SAE level (L0, L1, L2, L2+, L3, L4), Level 4 driverless robotaxis, commercial robotaxi services, autonomous driving rules & regulations, where autonomous vehicles are allowed on the road, enabling technologies.

Market for 3D electronics, covering electronics on 3D surfaces, in-mold electronics, fully additive 3D electronics, metallization methods, additive electronics materials, and applications.

Market for printed sensors including, organic photodetectors, wearable electrodes, force sensors and piezoresistive sensors, piezoelectric sensors, temperature sensors, gas sensors, capacitive touch sensors and stretchable strain sensors.

AiP, Antenna, Advanced Semiconductor Packaging, Substrate technology, 5G, 6G, Phased array, fan-out, flip-chip, glass, LTCC, HDI, EMI, Beamforming

5G sub-6 GHz & mmWave, regional market forecast, 5G key technology benchmarking, supply chain, player assessment, Open RAN, vendor landscape, smart electromagnetic environment, power consumption, massive MIMO, 5G AiP (antenna-in-package), advanced 5G

Encompassing XR headsets, sensors, haptics, displays, optics and associated technologies for the metaverse and more. Players, forecasts and analysis in the VR, AR, and MR markets.
